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· 6 min read

Goat stands on a hill

The snapshots trek on, and Mojang Studios have now released 22w17a.

Goat horns now officially make an appearance, thou we have had them as a custom item in Drustcraft for a while now! Use the horn to play a loud sound that can be heard from afar with each horn having its own sound based on the Goat it originated from. There are 8 Goat Horn variants, 4 of them exclusive to screaming Goats.

The full changelog for Minecraft: Java Edition Snapshot 22w17a includes:

New Features in 22w17a

  • Added Goat Horn!

Goat Horn

  • A Goat Horn drops when a Goat rams a tree or any other hard block that occurs naturally where Goats spawn (Logs, Stone, Packed Ice, Iron Ore, Copper Ore, or Emerald Ore)
    • Other solid blocks are unfamiliar to the Goat, so it won’t ram them
  • Use the horn to play a loud sound that can be heard from afar
  • Each horn has its own sound based on the Goat it originated from
  • There are 8 Goat Horn variants, 4 of them exclusive to screaming Goats
  • Goat Horns can sometimes be found in Pillager Outposts

Changes in 22w17a

  • The Allay connecting with Note Blocks is now better visualized by the vibration particle
  • The Allay connecting with Note Blocks can now be blocked by Wool Blocks again
  • Replaced realms subtle selected world highlight with a clear green checkmark
  • Updated the Brewing Stand’s base UVs and texture to match a graphical fix in Bedrock Edition
  • Explosions caused by player-ignited TNT now cause experience to drop from broken blocks (such as ore blocks and sculk)
    • We will be keeping an eye on feedback for this change, it might change in a future update
  • Sculk blocks now have very low blast resistance
  • Warden balancing

Warden

  • Their ranged attack will now:

    • Bypass shields and armor
    • Deal 10 damage instead of 30 damage, and the cooldown has been reduced from 5 seconds to 2 seconds
    • Display a custom death message
  • Wardens now drop a single Sculk Catalyst upon death

Technical Changes in 22w17a

  • Signed Chat
  • Removed dampenable_vibrations game event tag

Multiplayer Secure Chat Signing

This is the first step in a process to provide more security and player safety features for in-game chat. We'd love to hear your thoughts, but keep in mind that many features such as server-driven styling of chat messages are still missing.

  • Chat messages between players are now cryptographically signed
  • Players are given a Mojang provided key-pair on startup
  • Servers can require players to have a Mojang-signed public key by setting enforce-secure-profile=true in server.properties
    • Enforcing secure profiles will prevent players without a Mojang-signed public key from connecting
    • By default this is set to false, allowing players to connect without a Mojang-signed public key
  • Chat styling is now handled via server resource packs with the translation key chat.type.text

Fixed Bugs in 22w17a

  • Texture Z-Fighting at Wolf/Dog/Cat snout
  • Illager/(zombie) villager/witch robes don’t render the last two rows of pixels
  • Leather cap texture overlay doesn’t align correctly
  • Cleric collar z-fighting
  • Ores no longer drop experience when blown up
  • Landing entities such as minecarts and armor stands trigger sculk sensors but boats do not
  • Boats ridden over wool are detected by sculk sensor
  • Projectiles landing on wool trigger sculk sensors
  • Sculk sensors are not activated upon backwards movement in a boat
  • Sculk sensors are not activated upon entities sliding on ice
  • Weaponsmith zombie villager texture has leftover pixels from the regular weaponsmith texture
  • Llama uses pre-1.14 chest texture
  • Mismatches within (zombie) villager textures
  • Savanna Zombie Villager missing a body texture
  • Savanna villager body defines pixels identical to base villager texture
  • Vindicator’s crossed arms element has miscolored pixels on the faces touching the other arm elements
  • Iron golem has unused pixels in the texture
  • Fence item model’s bars inconsistent with placed block
  • “Half” armor bar icon texture is incorrect
  • Sculk blocks don’t drop experience orbs when blown up
  • Sculk cannot replace soul sand or mud when mobs die on top of them
  • tadpole.png has unused frog egg texture
  • If allay is holding an item, it can be equipped with armor using a dispenser
  • Blocks that require support can generate floating in ancient cities
  • Pillar in Ancient City can generate with waterlogged stairs
  • Allays and villagers create ghost items when they take items from a stack and cannot fit the whole stack in their inventory
  • Allays ignore the dimension when checking for liked note blocks
  • The inner two planes in mangrove roots are smaller than they should be
  • Shading is disabled for the two inner planes in mangrove roots, even though it isn’t for all the other planes
  • Doing /locate stronghold in some single biomes causes an unexpected error
  • Z-fighting can be seen around the backs of frogs when they open their mouths
  • Some blocks in Ancient City structures can only be covered by sculk veins and can’t be converted into a sculk block
  • Flying and aquatic mobs pathfinding in certain blocks cause crash || The game crashed whilst ticking entity Error: java.lang.NullPointerException: Cannot invoke “dnm.a()” because “$$1” is null
  • Chunk rendering is glitchy / incorrect when redrawing
  • Paintings are off-centered in multiplayer servers
  • Teleporting armor stands results in visual desync and abnormal behavior
  • Blocks and items can cause the world to render invisibly
  • Sculk can spread in ancient city structures and replace soul sand with fire on top, extinguishing fires
  • Narrator improperly narrates chat
  • The rendering of players is delayed for others

Players can download and play snapshots on their computer, however Drustcraft does not support players using a snapshot version as it is a special pre-release version for testing purposes only.

-- nomadjimbob

· One min read

Parent and Child Online

Recent eSafety research found 56% of parents and carers of children aged 8-10 use parental controls to keep their kids safer online.

Taking part in eSafety’s webinar on parental controls can help you learn more about these software tools and other strategies for taming the technology in your home.

To learn more, watch the eSafety parental controls video and download the fact sheets on using parental controls to manage devices and apps.

If you would like to discuss this further, feel free to reach out to the Drustcraft Staff through our contact page.

· 5 min read

Parrot with Music Discs

Another week, another snapshot release. 22w16a is now out and focuses on Music Discs!

You can now de-fragment a Disc – a new Music Disc, to be precise! This snapshot also comes with even more new music, tweaks to the Allay, and to top it all off some random gameplay events have been fixed.

The full changelog for Minecraft: Java Edition Snapshot 22w16a includes:

22w16b now released

Majong has now released snapshot 22w16b to fix a crash some users where experiancing with 22w16a

Fixed Bugs in 22w16b

  • Game crashing when clicking singleplayer || java.lang.NullPointerException: Cannot invoke "java.lang.Comparable.compareTo(Object)" because "pivot" is null

New Features in 22w16a

  • Added new music
  • Added Disc Fragment 5 and Music Disc 5

Four new music tracks

  • The new music tracks are called Ancestry, Aerie, Firebugs, and Labyrinthine
  • They play in certain biomes and in the main menu

Music Disc 5

A new music disc has been added to the game.

  • Unlike other discs, it can only be obtained by finding and crafting 9 Disc Fragments together
  • These Disc Fragments can be found rarely in Ancient City chests

Changes in 22w16a

  • Allay tweaks
  • Improved the predictability a number of gameplay elements
  • Frogs can now spawn on Grass, Mud, Moss Carpet, Mangrove Roots and Muddy Mangrove Roots
  • Froglights are now movable by pistons

Allay Tweask

  • Allay health raised from 10 to 20
  • Delay after item throw lowered from 5 secs to 3 secs
  • Item search range raised from 9 to 32
  • Movement speed changes:
    • Allay is now slower when just wandering
    • Allay is now faster when collecting items, going to the player or going to a noteblock
    • Throw arc has changed following community feedback

Predictability of Randomized Events

Some randomized events are now more predictable and no longer have a possibility of extreme behaviors.

  • Placement and velocity of things dropped from Droppers/Dispensers
  • Placement and velocity of items spawned from containers upon destroy
  • Randomized follow_range component attribute for mobs
  • Velocity of Horses spawned from skeleton traps
  • Blaze random position and randomized speed of Blaze projectiles
  • Randomized portion of damage and velocity of Arrows
  • Randomized flight pattern of Fireworks
  • Bobbing patterns and time until a fish for Fishing Rods

Technical Changes in 22w16a

  • LWJGL library has been updated to version 3.3.1
  • Added a heap memory allocation metric to the F3 debug screen
  • Added doWardenSpawning game rule
  • Updates to paintings

Painting

  • Paintings that are placeable in survival can now be controlled with the painting_variant/placeable tag
  • Added unused paintings from Bedrock edition (earth, wind, fire, water)
  • These paintings are not placeable by default, but can be added through a datapack

Fixed Bugs in 22w16a

  • Editing entitydata of Painting does not reflect ingame until chunk reload
  • Paintings unrender when entity data is updated rapidly
  • Painting NBT and registry contain a typo: “Motive” instead of “Motif”
  • Axolotls pathfinding to water can sometimes fall in wide holes
  • Axolotl can’t pathfind through open doors
  • Axolotls try to pathfind through 2 tall walls
  • “Search” Option in Social Interactions Screen is not labeled in the right order when using Tab
  • “Manage with Microsoft account” button in Social Interactions menu is not centered
  • No sound is present for placing a Bucket of Tadpole
  • Mangrove Stripped Log, Stripped Wood and Wood are in the incorrect order in the creative inventory
  • Froglights are not visible on maps
  • Frog can’t pathfind through open doors
  • Fluid level next to froglights is too low
  • Turtle can’t pathfind through open doors
  • Strider can’t pathfind through open doors
  • Some blocks cannot be placed on froglights
  • Cactus is not destroyed by froglights
  • The subtitles of some parrot imitation sounds are inconsistent with the original sounds’ subtitles
  • Incorrect activation of warden’s sniffing animations and behavior
  • Allays don’t drop their held items upon death
  • Allays can despawn after being given an item if they haven’t picked up any items yet
  • Allay follows and drops items for players in spectator mode
  • Allays lose their idle animation once they start moving
  • Parity Issue: Allays don’t have a flying animation in Java
  • minecraft:ancient_city/city_center_3 is one block shorter compared than the other ancient city centers
  • Mangrove tree roots do not update blocks around them when generating
  • Wardens can get angry at mobs outside world border
  • Wardens can hear mobs beyond the world border
  • Wardens can spawn outside of world border
  • Observers don’t detect mangrove roots when tree grows
  • Wardens ignore /kill execution whilst they’re emerging or digging
  • Wardens can spawn in very narrow places, causing them to suffocate
  • The “allay_dust” particle is unused
  • Parity Issue: Allays item detection range is significantly smaller than in Bedrock

Players can download and play snapshots on their computer, however Drustcraft does not support players using a snapshot version as it is a special pre-release version for testing purposes only.

-- nomadjimbob

· 6 min read

Warden Ranged Attack

Java snapshot 22w15a is out with a fresh batch of bug fixes.

The big feature of this snapshot is the additional of range attack for the Warden, which terrifyingly includes the Warden's rib cage opening to unleash a devastating sonic attack.

The full changelog for Minecraft: Java Edition Snapshot 22w15a includes:

New features

  • Added advancement "When the Squad Hops into Town" for getting each Frog variant on a Lead
  • Added advancement "Sneak 100" for sneaking near a Sculk Sensor or Warden to prevent it hearing you
  • Added a new ranged attack to the Warden

Warden ranged attack

  • Building up high, hiding behind walls or being out of range of their powerful melee attack will cause Wardens to switch to their ranged attack
    • Their rib cages will open up to shriek a sonically charged ranged attack that can penetrate walls

Changes

  • Added Darkness effect to "How Did We Get Here?" advancement
  • Allays have a natural health regen of 2 health per second
  • The main menu background now shows a Wild Update panorama
  • Mud generates all the way from the surface down to stone in Mangrove Swamps
  • Tall Mangroves are far more common than Short Mangroves in Mangrove Swamps
  • Moss Carpet generates on top of Mangrove Tree's roots
  • The Wandering Trader will now sometimes offer Propagules for sale
  • A previous change to Noteblocks that only Wool and Wool Carpets would block the sounds has been reverted
  • Wardens can now sniff you from further away
  • The vertical range Wardens get angry at a target while sniffing is now 20 blocks instead of 6 blocks

Vibrations

  • Carpets, like Wool blocks, will now dampen the vibrations caused by their placing, breaking or dropping as items
  • Carpets now also dampen the vibrations caused by running and jumping over them

Technical changes

  • Removed item_delivered_to_player advancement trigger
  • Added thrown_item_picked_up_by_player advancement trigger
  • Added avoid_vibration advancement trigger
  • Added sonic_explosion particle

Advancements

  • thrown_item_picked_up_by_player
    • Triggered when a player picks up an item that was thrown by an entity
    • Conditions:
      • player — a predicate for the player picking up the item
      • entity — a predicate for the entity that threw the item
      • item — a predicate for the item
  • avoid_vibration
    • Triggered when a vibration event is ignored because the source player is holding the sneak key
    • Conditions:
      • player — a player for which this trigger runs

Game events

  • Renamed game event tag ignore_vibrations_on_occluding_block to dampenable_vibrations
  • Added block tag dampens_vibrations to indicate blocks which will not trigger vibrations when placed, broken or stepped on
  • Renamed item tag occludes_vibration_signals to dampens_vibrations item tag as well

Fixed bugs

  • Item frames / Glow item frames don't change their hitbox if they contain a map
  • Joining a world that uses custom resources shows default resources until fully loaded
  • Phantoms with NoAI can go through blocks
  • Glow lichens cannot be put on soul sand
  • Leashes from two or more invisible entities connect to each other
  • Vines cannot be placed on the sides of 8 layers of snow
  • Glow lichen cannot be placed on the side of 8 layers of snow
  • Vines cannot be placed on the sides of soul sand
  • The word "ingot" within the "Serious Dedication" advancement description is improperly capitalized
  • Sleeping in a custom dimension with "natural" set to false causes crash
  • The word "villager" within the "Star Trader" advancement description is improperly capitalized
  • Sculk shriekers replace water blocks
  • The inside texture of mangrove roots darkens when solid blocks are placed adjacent to them
  • Unexpected culling of inner sculk shrieker faces
  • sculk_charge cannot be used in /particle command
  • Vines, glow lichens, and sculk veins cannot be placed on the side or top faces of mud
  • Mangrove Roots cannot be composted
  • Map color for mangrove sign and mangrove wall sign is incorrect
  • You can't open the boat with chests without a shift, even when you can't get into the boat
  • Activated sculk shriekers fail to summon the warden when broken
  • Darkness pulsing option is not saved
  • Inconsistent shading in boat item sprites
  • Warden despawns when far away
  • Mangrove stairs come after nether wood stairs in the Building Blocks tab
  • Allay can be pushed around with {NoAI:1b}
  • New advancement names are not properly capitalized
  • Warden can be pushed when emerging and digging
  • Mangrove trees don't replace certain blocks with roots
  • Recovery compass isn't sorted with regular compass in creative inventory
  • You can use a Recovery Compass on a Lodestone
  • Growing a Mangrove Tree with bone meal creates a ghost block
  • Game crash related to the frog occurred (Accessing LegacyRandomSource from multiple threads)
  • Mangrove roots sometimes don't generate waterlogged when generating within water
  • Cave carvers don't cut through mud
  • Mangrove Leaves do not drop from Silk Touch tools
  • Water got removed after waterlogged Mangrove Propagule grows
  • Top of Sculk Shrieker model is vertically squished
  • Warden can forget a target it just roared at
  • Powering a beacon disconnects player from server
  • Harsh chunk borders appear when upgrading a 1.18.2 world
  • Chance to have mangrove roots not waterlogged when growing from a sapling while underwater
  • The Birthday Song advancement description is incorrectly capitalized
  • note_block is inconsistently spelled as noteblock in the allay_deliver_cake_to_noteblock advancement
  • UUID launch argument required
  • The "You Got a Friend in Me" advancement is incorrectly presented in the past tense
  • Mangrove Log and Mangrove Planks don't spawn in bonus chest
  • Can't plant sugar cane on mud
  • Can't plant bamboo on mud
  • Can't plant big dripleaf on mud
  • Overworld vegetation cannot be placed on muddy mangrove roots

Players can download and play snapshots on their computer, however Drustcraft does not support players using a snapshot version as it is a special pre-release version for testing purposes only.

-- nomadjimbob

· One min read

Chestboat

Java snapshot 22w14a is out and packed with additions such as the new Mangrove biome, Mangrove trees, Warm Frogs and Mud blocks!

This is so awesome, and when you think they could not have packed more in, there is now a Recovery compass, which unlike a normal compass, will point to the last place you died, and even more technical parts are here such as Echo shards which can be found in Ancient Cities.

We also see a ton of bug fixes for the Warden, who is now even angrier, especially when a mob bumps into him as well as the new Allay mob which appeared in snapshot 22w13a.

Players can download and play snapshots on their computer, however Drustcraft does not support players using a snapshot version as it is a special pre-release version for testing purposes only.

-- nomadjimbob

· 2 min read

Villager

April has rolled around and more updates have occurred on Drustcraft! Thanks to iron_boy789 and lstone01 for testing.

Changes

  • More player skills added
  • Emojis have changed due to moving to the ItemsAdder plugin
  • Town Clerks now announce the items you receive in your weekly reward
  • Players are now reminded to visit a Town Clerk within 30 minutes after respawning to claim a respawn kit

Fixes

  • First time players will now always receive a wooden sword and a 50% change of a wooden axe or pickaxe
  • Player names are no longer flagged in chat if they trigger the chat filter
  • Gamemode inventories fixes
  • Fixed rare condition that a player will change to Creative after teleporting
  • Mobs will no longer spawn in the world spawn region
  • /coords Current Y position fixed
  • Map icons fixed
  • Herobrine will no longer spawn in Rowe!
  • Lots of other bug fixes

Features

  • /creative <area> and /creative leave commands added
  • Added Goat Horns
  • Stones and leaves now spawn on the ground with grass and flowers
  • More general regions added to the map
  • New MOD role added
  • Lots of website updates!

Vareal

  • Waypads added between Vareal and Rowe
  • Added lots of Vendors

Dungeons

  • The Mithril Catacombs have been updated from its original addition, increasing drops, increasing mobs and changing the default layout to make it more of a challenge.
  • Dungeons will now remain option after the first player enters for 45 seconds instead of 20 seconds
  • Dungeons now re-enable after 2-3 hours instead of after 6 hours
Lost Inventories

Some players may have lost their inventories due to a severe bug. We are sorry for this. If you happen to be bitten by this, visit a town clerk and tell them plshelp to receive:

  • A stack of Diamonds
  • A stack of Emeralds
  • Full Netherite Gear

-- nomadjimbob

· One min read

Toro in Mithril

The last few weeks have seen a surge in Priests and Guards appearing within and around the Vareal temple, and now we know why!

With all the diggings around the portal, a church room has been found with what appears to be an evil portal transporting you to the Mithril Catacombs.

"All that have entered this portal, have not managed to leave alive" is what one Priest has said, but why? "The catacombs contains Toro, an evil Minotaur, guardian of gold"...

The portal is opens every few hours, when the candles are lit. But beware, as players only have a few seconds to enter once the first player goes through.

-- nomadjimbob

· One min read

Warden

The latest Java 22w12a snapshot finally sees Chestboats, in every wood variant. Move over Alex, I need to carry more items!

The Warden has finally made its way into the Java Edition in this snapshot with some new attack animations and buffs. Darkness effect has been improved and shriekers also sound scarier.

Finally leaves are now waterloggable which should see some awesome creative builds!

-- nomadjimbob

· One min read

Giant Turtle

Ooooo, they are all grown up! Turtles have been a part of Minecraft since 1.13, they are cute and you can get a cool helmet if you're lucky!

However, they can now grow into giants, hostile mobs. Giant turtles like to lure their prey using palm trees and sand castles, then will jump out of the sand to catch them unaware.

This update also adds a new Turtle Shell shield and coconuts that players can use or trade!

-- nomadjimbob

· One min read

Vareal

Wow, 2 months in the making and hundreds of hours spent, the hard work of all those who participated in the Vareal Temple Workshop paided off with this awesome looking temple next to spawn.

Over the next few days, staff will add the finishing touches, however players can now enter the area, interact with the NPCs, get their weekly rewards from Rafji or trade with the numerous vendors.

Throughout the temple are the Vareal Priests, they are not very talkative, but a few suprises may appear in connection to them soon...

Other areas inside the temple will be opened to players such as the Mithril dungeon, meeting room and tunnels. Additional vendors and quest givers will also make an appearance once they have been approved.

Stay tuned for our next workshop opening soon!

-- nomadjimbob