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Warden Ranged Attack

· 6 min read

Warden Ranged Attack

Java snapshot 22w15a is out with a fresh batch of bug fixes.

The big feature of this snapshot is the additional of range attack for the Warden, which terrifyingly includes the Warden's rib cage opening to unleash a devastating sonic attack.

The full changelog for Minecraft: Java Edition Snapshot 22w15a includes:

New features

  • Added advancement "When the Squad Hops into Town" for getting each Frog variant on a Lead
  • Added advancement "Sneak 100" for sneaking near a Sculk Sensor or Warden to prevent it hearing you
  • Added a new ranged attack to the Warden

Warden ranged attack

  • Building up high, hiding behind walls or being out of range of their powerful melee attack will cause Wardens to switch to their ranged attack
    • Their rib cages will open up to shriek a sonically charged ranged attack that can penetrate walls

Changes

  • Added Darkness effect to "How Did We Get Here?" advancement
  • Allays have a natural health regen of 2 health per second
  • The main menu background now shows a Wild Update panorama
  • Mud generates all the way from the surface down to stone in Mangrove Swamps
  • Tall Mangroves are far more common than Short Mangroves in Mangrove Swamps
  • Moss Carpet generates on top of Mangrove Tree's roots
  • The Wandering Trader will now sometimes offer Propagules for sale
  • A previous change to Noteblocks that only Wool and Wool Carpets would block the sounds has been reverted
  • Wardens can now sniff you from further away
  • The vertical range Wardens get angry at a target while sniffing is now 20 blocks instead of 6 blocks

Vibrations

  • Carpets, like Wool blocks, will now dampen the vibrations caused by their placing, breaking or dropping as items
  • Carpets now also dampen the vibrations caused by running and jumping over them

Technical changes

  • Removed item_delivered_to_player advancement trigger
  • Added thrown_item_picked_up_by_player advancement trigger
  • Added avoid_vibration advancement trigger
  • Added sonic_explosion particle

Advancements

  • thrown_item_picked_up_by_player
    • Triggered when a player picks up an item that was thrown by an entity
    • Conditions:
      • player — a predicate for the player picking up the item
      • entity — a predicate for the entity that threw the item
      • item — a predicate for the item
  • avoid_vibration
    • Triggered when a vibration event is ignored because the source player is holding the sneak key
    • Conditions:
      • player — a player for which this trigger runs

Game events

  • Renamed game event tag ignore_vibrations_on_occluding_block to dampenable_vibrations
  • Added block tag dampens_vibrations to indicate blocks which will not trigger vibrations when placed, broken or stepped on
  • Renamed item tag occludes_vibration_signals to dampens_vibrations item tag as well

Fixed bugs

  • Item frames / Glow item frames don't change their hitbox if they contain a map
  • Joining a world that uses custom resources shows default resources until fully loaded
  • Phantoms with NoAI can go through blocks
  • Glow lichens cannot be put on soul sand
  • Leashes from two or more invisible entities connect to each other
  • Vines cannot be placed on the sides of 8 layers of snow
  • Glow lichen cannot be placed on the side of 8 layers of snow
  • Vines cannot be placed on the sides of soul sand
  • The word "ingot" within the "Serious Dedication" advancement description is improperly capitalized
  • Sleeping in a custom dimension with "natural" set to false causes crash
  • The word "villager" within the "Star Trader" advancement description is improperly capitalized
  • Sculk shriekers replace water blocks
  • The inside texture of mangrove roots darkens when solid blocks are placed adjacent to them
  • Unexpected culling of inner sculk shrieker faces
  • sculk_charge cannot be used in /particle command
  • Vines, glow lichens, and sculk veins cannot be placed on the side or top faces of mud
  • Mangrove Roots cannot be composted
  • Map color for mangrove sign and mangrove wall sign is incorrect
  • You can't open the boat with chests without a shift, even when you can't get into the boat
  • Activated sculk shriekers fail to summon the warden when broken
  • Darkness pulsing option is not saved
  • Inconsistent shading in boat item sprites
  • Warden despawns when far away
  • Mangrove stairs come after nether wood stairs in the Building Blocks tab
  • Allay can be pushed around with {NoAI:1b}
  • New advancement names are not properly capitalized
  • Warden can be pushed when emerging and digging
  • Mangrove trees don't replace certain blocks with roots
  • Recovery compass isn't sorted with regular compass in creative inventory
  • You can use a Recovery Compass on a Lodestone
  • Growing a Mangrove Tree with bone meal creates a ghost block
  • Game crash related to the frog occurred (Accessing LegacyRandomSource from multiple threads)
  • Mangrove roots sometimes don't generate waterlogged when generating within water
  • Cave carvers don't cut through mud
  • Mangrove Leaves do not drop from Silk Touch tools
  • Water got removed after waterlogged Mangrove Propagule grows
  • Top of Sculk Shrieker model is vertically squished
  • Warden can forget a target it just roared at
  • Powering a beacon disconnects player from server
  • Harsh chunk borders appear when upgrading a 1.18.2 world
  • Chance to have mangrove roots not waterlogged when growing from a sapling while underwater
  • The Birthday Song advancement description is incorrectly capitalized
  • note_block is inconsistently spelled as noteblock in the allay_deliver_cake_to_noteblock advancement
  • UUID launch argument required
  • The "You Got a Friend in Me" advancement is incorrectly presented in the past tense
  • Mangrove Log and Mangrove Planks don't spawn in bonus chest
  • Can't plant sugar cane on mud
  • Can't plant bamboo on mud
  • Can't plant big dripleaf on mud
  • Overworld vegetation cannot be placed on muddy mangrove roots

Players can download and play snapshots on their computer, however Drustcraft does not support players using a snapshot version as it is a special pre-release version for testing purposes only.

-- nomadjimbob