The snapshots trek on, and Mojang Studios have now released 22w17a.
Goat horns now officially make an appearance, thou we have had them as a custom item in Drustcraft for a while now! Use the horn to play a loud sound that can be heard from afar with each horn having its own sound based on the Goat it originated from. There are 8 Goat Horn variants, 4 of them exclusive to screaming Goats.
The full changelog for Minecraft: Java Edition Snapshot 22w17a includes:
New Features in 22w17a
- Added Goat Horn!
Goat Horn
- A Goat Horn drops when a Goat rams a tree or any other hard block that occurs naturally where Goats spawn (Logs, Stone, Packed Ice, Iron Ore, Copper Ore, or Emerald Ore)
- Other solid blocks are unfamiliar to the Goat, so it won’t ram them
- Use the horn to play a loud sound that can be heard from afar
- Each horn has its own sound based on the Goat it originated from
- There are 8 Goat Horn variants, 4 of them exclusive to screaming Goats
- Goat Horns can sometimes be found in Pillager Outposts
Changes in 22w17a
- The Allay connecting with Note Blocks is now better visualized by the vibration particle
- The Allay connecting with Note Blocks can now be blocked by Wool Blocks again
- Replaced realms subtle selected world highlight with a clear green checkmark
- Updated the Brewing Stand’s base UVs and texture to match a graphical fix in Bedrock Edition
- Explosions caused by player-ignited TNT now cause experience to drop from broken blocks (such as ore blocks and sculk)
- We will be keeping an eye on feedback for this change, it might change in a future update
- Sculk blocks now have very low blast resistance
- Warden balancing
Warden
Their ranged attack will now:
- Bypass shields and armor
- Deal 10 damage instead of 30 damage, and the cooldown has been reduced from 5 seconds to 2 seconds
- Display a custom death message
Wardens now drop a single Sculk Catalyst upon death
Technical Changes in 22w17a
- Signed Chat
- Removed
dampenable_vibrations
game event tag
Multiplayer Secure Chat Signing
This is the first step in a process to provide more security and player safety features for in-game chat. We'd love to hear your thoughts, but keep in mind that many features such as server-driven styling of chat messages are still missing.
- Chat messages between players are now cryptographically signed
- Players are given a Mojang provided key-pair on startup
- Servers can require players to have a Mojang-signed public key by setting
enforce-secure-profile=true
inserver.properties
- Enforcing secure profiles will prevent players without a Mojang-signed public key from connecting
- By default this is set to
false
, allowing players to connect without a Mojang-signed public key
- Chat styling is now handled via server resource packs with the translation key
chat.type.text
Fixed Bugs in 22w17a
- Texture Z-Fighting at Wolf/Dog/Cat snout
- Illager/(zombie) villager/witch robes don’t render the last two rows of pixels
- Leather cap texture overlay doesn’t align correctly
- Cleric collar z-fighting
- Ores no longer drop experience when blown up
- Landing entities such as minecarts and armor stands trigger sculk sensors but boats do not
- Boats ridden over wool are detected by sculk sensor
- Projectiles landing on wool trigger sculk sensors
- Sculk sensors are not activated upon backwards movement in a boat
- Sculk sensors are not activated upon entities sliding on ice
- Weaponsmith zombie villager texture has leftover pixels from the regular weaponsmith texture
- Llama uses pre-1.14 chest texture
- Mismatches within (zombie) villager textures
- Savanna Zombie Villager missing a body texture
- Savanna villager body defines pixels identical to base villager texture
- Vindicator’s crossed arms element has miscolored pixels on the faces touching the other arm elements
- Iron golem has unused pixels in the texture
- Fence item model’s bars inconsistent with placed block
- “Half” armor bar icon texture is incorrect
- Sculk blocks don’t drop experience orbs when blown up
- Sculk cannot replace soul sand or mud when mobs die on top of them
- tadpole.png has unused frog egg texture
- If allay is holding an item, it can be equipped with armor using a dispenser
- Blocks that require support can generate floating in ancient cities
- Pillar in Ancient City can generate with waterlogged stairs
- Allays and villagers create ghost items when they take items from a stack and cannot fit the whole stack in their inventory
- Allays ignore the dimension when checking for liked note blocks
- The inner two planes in mangrove roots are smaller than they should be
- Shading is disabled for the two inner planes in mangrove roots, even though it isn’t for all the other planes
- Doing /locate stronghold in some single biomes causes an unexpected error
- Z-fighting can be seen around the backs of frogs when they open their mouths
- Some blocks in Ancient City structures can only be covered by sculk veins and can’t be converted into a sculk block
- Flying and aquatic mobs pathfinding in certain blocks cause crash || The game crashed whilst ticking entity Error: java.lang.NullPointerException: Cannot invoke “dnm.a()” because “$$1” is null
- Chunk rendering is glitchy / incorrect when redrawing
- Paintings are off-centered in multiplayer servers
- Teleporting armor stands results in visual desync and abnormal behavior
- Blocks and items can cause the world to render invisibly
- Sculk can spread in ancient city structures and replace soul sand with fire on top, extinguishing fires
- Narrator improperly narrates chat
- The rendering of players is delayed for others
Players can download and play snapshots on their computer, however Drustcraft does not support players using a snapshot version as it is a special pre-release version for testing purposes only.
-- nomadjimbob